Small Town: Odíhg Dudèbi

Odíhg Dudèbi

Odíhg Dudèbi
Example Tauric architecture.
StateDalandic Empire
ProvenceKrièvlùji̊ La Provence
Sub ProvenceWesterbush Dutchy
RegionŸchg Gawy Woods
Founded780
Community LeaderMaster Dikhů Wynn
Area3 km2 (1 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation2256 m (7401 ft)
Average Yearly Precipitation298 cm/y (117 in/y)
Population817
Population Density272 people per km2 (817 people per mi2)
Town AuraAbjuration
Naming
Native nameOdíhg Dudèbi
Pronunciation/du/ /ˈdɛbi/
Direct Translation[kitchen] [fuzzy]
Translation[Not Yet Translated]

Odíhg Dudèbi (/du/ /ˈdɛbi/ [kitchen] [fuzzy]) is a subtropical Small Town located in Westerbush Dutchy, Krièvlùji̊ La Provence, within the Dalandic Empire.

The name Odíhg Dudèbi is derived from the Tauric language, as Odíhg Dudèbi was founded by Vú̄r Mp̪vénḱ 'Bucket Jade' Mpf̄̄ń Sēkidā Caw̋chī Crowther Rhys, who was culturaly Tauric.

Climate

Odíhg Dudèbi has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Odíhg Dudèbi receives an average of 298 cm/y (117 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Dudèbi covers an area of nearly 3 km2 (1 mi2), and an average elevation of 2256 m (7401 ft) above sea level.

Overview

Odíhg Dudèbi was founded durring the late 9th century, by Vú̄r Mp̪vénḱ 'Bucket Jade' Mpf̄̄ń Sēkidā Caw̋chī Crowther Rhys. The establishment of Odíhg Dudèbi suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Odíhg Dudèbi was built using the conventions of Tauric durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Odíhg Dudèbi is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Odíhg Dudèbi is buildings are built arround a single restrictive cobblestone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The robustly designed timber walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Odíhg Dudèbi shows Odíhg Dudèbi as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The town has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Odíhg Dudèbi places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Odíhg Dudèbi has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Dudèbi.

Odíhg Dudèbi has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Dudèbi has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Dudèbi has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Dudèbi's public wards, blessings, and other arcane systems.

Odíhg Dudèbi has a first rate hospital which caters to anyone in need of long term medical care.

Odíhg Dudèbi has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Dudèbi has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Odíhg Dudèbi's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Odíhg Dudèbi during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Baccae near Odíhg Dudèbi are known to be a mutant strain of the creature.

Odíhg Dudèbi's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Transmutation energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 1
    • Farmland: 3317 m2
    • Cattle and Similar Creatures: 204
    • Poultry: 2451
    • Swine: 163
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 81

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 4
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 1
  • Chandlers: 1
  • Chicken Butchers: 2
  • Fine Clothiers: 1
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 4
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Exorcist: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 5
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 3

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

214 of Odíhg Dudèbi's population work within a Foundational Occupation.

571 of Odíhg Dudèbi's population do not work in a formal occupation, but do contribute to the local economy. 32 (4%) are noncontributers.

Points of Interest

The roads leading into Odíhg Dudèbi possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

Almost every community has some problem with bandits and highwaymen, but Odíhg Dudèbi is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the late 2nd century was ravaged by a deadly sickness. was the epicenter of the disaster, but Odíhg Dudèbi suffered the most. Odíhg Dudèbi lost 168 people, 358 livestock, and 39 buildings in the disaster.. The disaster is spoken of in hushed whispers as the Wrath of Hate.

History